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Old Feb 08, 2007, 10:10 PM // 22:10   #1
Pre-Searing Cadet
 
Join Date: Feb 2007
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Default Impure Dervish (D/N)

Profession: Dervish/Necromancer

Name: Impure Dervish

Type: PvE General, possibly other stuff?

Category: Condition Support/Melee Hate

Weapons: Zealous Scythe of Fortitude with "Guided By Fate" (15^enchanted) inscription.

Armor: anything energy boosting

Attributes:
Mysticism 12 (8+3+1)
Scythe Mastery 14 (12+2)
Curses 7
Death Magic 7

Skills Set:

1. Plague Touch (Necromancer None) 5e, .75a, 0r
Skill. Transfer a negative Condition and its remaining duration from yourself to target touched foe.

2. Wearying Strike (Scythe Mastery) 5e, 0a, 2r
Scythe Attack. If this attack hits, you deal +29 damage and inflict a Deep Wound for 10 seconds. You suffer from Weakness for 10 seconds.

3. Twin Moon Sweep (Scythe Mastery) 5e, 0a, 6r
Melee Attack. You lose one Enchantment. If an Enchantment is lost in this way, you strike twice and gain 48 health.

4. Poisoned Heart (Curses) 10e, .25a, 20r
Enchantment Spell. For 10 seconds, you suffer -4 Health degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for 10 seconds.

5. Zealous Renewal (Mysticism) 10e, .75a, 15r
Enchantment Spell. All adjacent foes take 51 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment.

6. Mystic Vigor (Mysticism) 5e, .25a, 15r
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 6 health for each enchantment on you (maximum 25 health).

7. Mystic Corruption (Mysticism) 5e, 1a, 30r
Enchantment Spell. For 20 seconds, Conditions you apply last 12% longer for each Enchantment on you (maximum 50%).

8. Tainted Flesh {Elite} (Death Magic) 5e, 1a, 0r
Elite Enchantment Spell. For 31 seconds, target ally is immune to Disease, and anyone striking that ally in melee becomes Diseased for 9 seconds.

Strategy:
1: Tainted Flesh {E}->Mystic Corruption->Mystic Vigor->Zealous Renewal, then engage group of foes.
2: Poisoned Heart->Twin Moon Sweep.
3: Cycle Wearying Strike->Plague Touch on various targets (be sure you have at least ten energy).
4: Twin Moon Sweep (to rend Zealous Renewal) if low on energy.
5: After they expire: Mystic Vigor->Zealous Renewal.
6: Go to step 2.

Notes & Concerns: I am posting this because it is a very rough build and needs to be refined. I would like it to be more general and less hateful against only meleers. Please help. Thanks.

Credit: Me, a small side note on GuildWiki for the idea, and all of you (in advance) for making this a better build.

Last edited by Elsie Piddock; Feb 08, 2007 at 10:12 PM // 22:12..
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Old Feb 09, 2007, 12:02 AM // 00:02   #2
Lion's Arch Merchant
 
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To me it seems like you'd be better off with apply poison then poisoned heart. More poison for your energy. I also don't see the point in having tainted flesh? Go with avatar of melandru if your using wearying strike. Although personally I almost always bring wounding strike as my elite in pve.
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Old Feb 09, 2007, 07:18 AM // 07:18   #3
Furnace Stoker
 
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meh... its not horrible, but i wouldnt say its anything innovative.
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Old Feb 09, 2007, 04:43 PM // 16:43   #4
Ascalonian Squire
 
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Profession: W/
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Quote:
Originally Posted by African War Lord
To me it seems like you'd be better off with apply poison then poisoned heart. More poison for your energy. I also don't see the point in having tainted flesh? Go with avatar of melandru if your using wearying strike. Although personally I almost always bring wounding strike as my elite in pve.
besides the fact that its AOE... ok, yes, with a scythe the difference isnt huge, but id have to say that this build is quite nice.
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Old Feb 09, 2007, 05:09 PM // 17:09   #5
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The major problem I have with my build is that the pve world isn't made up solely of groups of melee mobs, which is really the only way it would shine. i just can't figure out how to make it better.
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